Category: What’s New


  • Bugs and blemishes…

    It has been a crazy couple of months but its ready…almost…pretty much. I will need to tighten up a few things so the game loads quicker. There are times when its seems to struggle getting everything ready before launching. Anyway, it’s functional and dare I say fun! I will continue to tweak some things and…

  • Worked all weekend and this game is one step closer to being done. The foundation has been laid and I decided to try something new. Difficulty options. Should be easy, right? Well, I spent about 6 hours going down a path that I thought would be the best way to do it and it ended…

  • Side Quest

    As I figure out where I want to go with one project, I like to jump into a smaller one so I can stay engaged. I used this opportunity to learn how to program a Space Invaders type game. After getting the game about 90% completed, I thought I would try to make it a…

  • As I continue to work on the sprite animations, it nice to be able to see what they look like in game. So, I spent some time adding some collision code and set up some basic parameters so I could move the player around. This will be really useful for the jump and fall animations,…

  • Been working on this sprite animation this week. First, I had to plot out the movements and then draw in the sprite. It’s pretty janky, but now that I have the frames laid out, I can go in, clean it up and make it smooth and more natural. Still unsure of where this game will…

  • So, I spent the most of my weekend trying to build this function that would allow the player to input their initials when they achieved a “high score”. Early in the day it was working but with some minor bugs. Cleaned that up only to find some more. And some more and some more. Round…

  • Leaderboard

    I’m not even sure where the day went but I think I finally cracked this thing. There’s still some fine tuning. Still plenty to test out, but I think this was the biggest hurdle. The next step will be its own kind of monster but for now I am happy with this. The end result…

  • I have been trying to implement a double jump mechanic in the game for a while now, but I couldn’t get it to work the way I wanted it to. As I was drinking my morning coffee, a possible solution came to mind. I jumped on my computer and punched in a few lines of…

  • Physics

    As I continue to work out the details of the sprites. I thought I would get started on the physics. There is something always so wonderful about seeing something come to life! Pretty simple movement at the moment, but the foundation is laid.

  • I have been wanting to start a new programming project. With the only idea being another platformer game but vertical rather than horizontal. After working on different characters and sketching out different concepts, a really fun idea came to mind. It’s just the beginning but I’m very excited! Let the adventure begin!