As I continue to work on the sprite animations, it nice to be able to see what they look like in game. So, I spent some time adding some collision code and set up some basic parameters so I could move the player around. This will be really useful for the jump and fall animations, which I’m procrastinating. These will be difficult to animate, and the collision code will probably need to be modified as well. I will need to add some animations for when the player is in an idle state, breathing, tail moving, etc. Anyway, things are progressing nicely and will post with the next update!